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W C S .& .V N S . T u t o r i a l s
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Get the latest free WCS and VNS
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Nature
More tutorials and resources at 3DN World
New User ...
Intermediate
... Advanced
WCS 5 techniques work in WCS 6
WCS techniques can be applied to VNS
VNS 2 techniques work in VNS 3
That doesn't mean there isn't an easier way to do it in newer
versions!
General Topics
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Suspended Wires & Cables 
Visualizations involving power transmission lines or ski lift
cables challenge many users. The best solution is to model the
cables. This allows precise control over position and catenary,
is the most true-to-life, and looks the best in animation and
stills. Here we'll look at transmission wires rendered as 3D
Models, Walls, and Vectors. |
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SuperConductor
(Revised Sept 2009) 
SuperConductor is a render controller for rendering projects
on a render farm. It requires WCS 6, VNS 2, or VNS 3. The link
downloads a ZIP file in the WCS/VNS tutorial format. Extract
it to your WCS folder and overwrite any older files. |
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Tree Modeling Software 
There are times when the trees you need are not available. Maybe
you just need foliage images. Or perhaps your project will have
a mix of tree images and tree models. There are several solutions
available depending on your budget and how much time you have
to create the models. |
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Tree Images from 3D Models 
Rendering tree images from 3D tree models has several advantages.
Tree models can be rotated and material colors changed to give
you a variety of objects in a short amount of setup and render
time. If you don't have a dedicated 3D application for rendering,
here's how to use VNS or WCS.
WCS/VNS
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Walls for Fences 
Walls can be used to create see-through fences. A fence photo
and matching transparency or opacity mask is applied to the Diffuse
Color and Transparency channels, respectively, of a Wall Component. |
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Animated Streams 
Animated water is achieved by moving a vector-aligned texture
through time. This QuickTime movie from the Getting to Know
WCS 5 video explains the process. |
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VNS
3
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Variable Channel Width 
Using a Terraffector to carve out a constant-width river channel
has its limitations. Here's a demo project that uses a georeferenced
grayscale texture to drive Terraffector intensity (hence, channel
width). In real-world applications you can use this method with
a grayscale image of your river channel.
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Feathering Vector Ecosystems 
VNS 3 represents a major shift in the way effects are rendered
on polygons. This discussion shows how Ecosystem blending and
Edge Feathering Profiles work with render order and how best
to use them.
WCS/VNS
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VNS
2
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Crepuscular Rays 
Crepuscular rays are shafts of sunlight streaming through the
clouds or around mountains when the sun is low and blocked. The
scattering of sunlight by particles in the air makes the effect
possible. This tutorial sets up a simple project with Components
as a basis for exploring this effect.
WCS/VNS
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Planar Textures on 3D Objects and Walls 
Many users don't have an application for building 3D models with
UV-mapped textures. For simple models, textures can easily be
applied in VNS. But you can't just slap any texture on a model
surface using defaults and expect it to look right. You have
to tell VNS where and how to apply the textures.
WCS/VNS
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Importing SRTM Data 
For areas of the world where 90-m terrain data is not available,
SRTM-3 offers a low-cost solution. This tutorial covers the import
of a single tile, however, the method is most useful when importing
many tiles. The VNS 2 DEM Merger allows you to merge and fill
data voids in a few simple steps. |
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Using a Fractal Depth Texture 
There may be times when you need detail in some areas but don't
want to wait while detail renders everywhere at a high Maximum
Fractal Depth. A typical example is a road through the countryside.
Here's how to use a Maximum Fractal Depth Texture to save render
time. |
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Combining Landsat Bands in Photoshop 
Color corrected satellite images are great for fast and easy
draping over terrain if you're using VNS, which is designed to
handle non-geographic projections. Here are the basics. |
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WCS
6
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Crepuscular Rays 
Crepuscular rays are shafts of sunlight streaming through the
clouds or around mountains when the sun is low and blocked. The
scattering of sunlight by particles in the air makes the effect
possible. This tutorial sets up a simple project with Components
as a basis for exploring this effect.
WCS/VNS
FORMAT |
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Planar Textures on 3D Objects and Walls 
Many users don't have an application for building 3D models with
UV-mapped textures. For simple models, textures can easily be
applied in VNS. But you can't just slap any texture on a model
surface using defaults and expect it to look right. You have
to tell VNS where and how to apply the textures.
WCS/VNS
FORMAT |
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Using a Fractal Depth Texture 
There may be times when you need detail in some areas but don't
want to wait while detail renders everywhere at a high Maximum
Fractal Depth. A typical example is a road through the countryside.
Here's how to use a Maximum Fractal Depth Texture to save render
time. |
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Combining Landsat Bands in Photoshop 
Color corrected satellite images are great for fast and easy
draping over terrain if you're using VNS, which is designed to
handle non-geographic projections. Here are the basics. |
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VNS
1
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Mars a 'la MOLA

Import NASA Mars Global Surveyor MOLA data and drape a Color
Map of the Martian surface over the planet for added realism. |
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WCS
5
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Mars
a 'la MOLA 
Import NASA Mars Global Surveyor MOLA data and drape a Color
Map of the Martian surface over the planet for added realism. |
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Panoramas

WCS takes the hassle out of creating
landscape panoramas with its Panorama Camera. |
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Matching
Multiple LW5.6 Objects.
With a little bit of planning
and the right method, you can use a LWO DEM exported from WCS
as a reference to model 3D Objects on in LightWave. This allows
you to bring the LWO 3D Object back into WCS in its proper location.
The same technique can be applied to any 3D modeling program
that reads and writes LWO, 3DS, or DXF objects. |
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Importing
DXF Terrain and Matched DXF Objects.
So what do you do with DXF terrain
and objects aligned in another program? This short tutorial will
take you through importing and referencing the DXF DEM and creating
a 3D Object vector to correctly place the DXF object on the terrain. |
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Beach Basics

Beaches are a great addition
to the WCS 5 tool arsenal but can be confusing the first time
around. |
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Turning Area Terraffectors into DEMs 
Area and Linear Terraffectors aren't visible in OpenGL views
and can quickly absorb your memory at render time. Permanently
outputting them to DEMs solves both problems. |
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Of DEMs and Wizards
It all starts with digital elevation
models (DEMs). Here you'll learn how to unzip SDTS data without
corrupting it, using the Import Wizard to bring it into WCS,
and the importance of importing all terrain data at the same
time.
Parts 2-8 are no longer available
online. They're now included in Getting to Know WCS5. |
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Articles
WCS
4

Copyright ©1997-2011 R Scott Cherba All Rights Reserved |
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