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New User ... Intermediate ...Advanced
WCS techniques can be applied to VNS
WCS 5 techniques work in WCS 6
That doesn't mean there isn't an easier way to do it in newer versions!

VNS 2

Wraparound Wall Texture: Building Exterior

For those who have already completed the Planar Textures on 3D Objects and Walls tutorial, this is a more advanced application of a planar texture on a Wall Component. This time we're going to wrap a building exterior image entirely around a building lofted with a Wall Component.

WCS/VNS FORMAT

Crepuscular Rays

Crepuscular rays are shafts of sunlight streaming through the clouds or around mountains when the sun is low and blocked. The scattering of sunlight by particles in the air makes the effect possible. This tutorial sets up a simple project with Components as a basis for exploring this effect.

WCS/VNS FORMAT

Planar Textures on 3D Objects and Walls

Many users don't have an application for building 3D models with UV-mapped textures. For simple models, textures can easily be applied in VNS. But you can't just slap any texture on a model surface using defaults and expect it to look right. You have to tell VNS where and how to apply the textures.

WCS/VNS FORMAT

Importing SRTM Data

For areas of the world where 90-m terrain data is not available, SRTM-3 offers a low-cost solution. This tutorial covers the import of a single tile, however, the method is most useful when importing many tiles. The VNS 2 DEM Merger allows you to merge and fill data voids in a few simple steps.

Using a Fractal Depth Texture

There may be times when you need detail in some areas but don't want to wait while detail renders everywhere at a high Maximum Fractal Depth. A typical example is a road through the countryside. Here's how to use a Maximum Fractal Depth Texture to save render time.

  Combining Landsat Bands in Photoshop

Color corrected satellite images are great for fast and easy draping over terrain if you're using VNS, which is designed to handle non-geographic projections. Here are the basics.

WCS 6

Crepuscular Rays

Crepuscular rays are shafts of sunlight streaming through the clouds or around mountains when the sun is low and blocked. The scattering of sunlight by particles in the air makes the effect possible. This tutorial sets up a simple project with Components as a basis for exploring this effect.

WCS/VNS FORMAT

Planar Textures on 3D Objects and Walls

Many users don't have an application for building 3D models with UV-mapped textures. For simple models, textures can easily be applied in VNS. But you can't just slap any texture on a model surface using defaults and expect it to look right. You have to tell VNS where and how to apply the textures.

WCS/VNS FORMAT

Using a Fractal Depth Texture

There may be times when you need detail in some areas but don't want to wait while detail renders everywhere at a high Maximum Fractal Depth. A typical example is a road through the countryside. Here's how to use a Maximum Fractal Depth Texture to save render time.

  Combining Landsat Bands in Photoshop

Color corrected satellite images are great for fast and easy draping over terrain if you're using VNS, which is designed to handle non-geographic projections. Here are the basics.

VNS 1

Mars a 'la MOLA

Import NASA Mars Global Surveyor MOLA data and drape a Color Map of the Martian surface over the planet for added realism.

WCS 5

Mars a 'la MOLA

Import NASA Mars Global Surveyor MOLA data and drape a Color Map of the Martian surface over the planet for added realism.
Placing Planar Images on 3D Objects

Using Texture Size, Center, and Axis to properly place Image Objects (aka texture maps) on 3D Objects.

Panoramas

WCS takes the hassle out of creating landscape panoramas with its Panorama Camera.

Matching Multiple LW5.6 Objects.

With a little bit of planning and the right method, you can use a LWO DEM exported from WCS as a reference to model 3D Objects on in LightWave. This allows you to bring the LWO 3D Object back into WCS in its proper location. The same technique can be applied to any 3D modeling program that reads and writes LWO, 3DS, or DXF objects.

Importing DXF Terrain and Matched DXF Objects.

So what do you do with DXF terrain and objects aligned in another program? This short tutorial will take you through importing and referencing the DXF DEM and creating a 3D Object vector to correctly place the DXF object on the terrain.

Beach Basics

Beaches are a great addition to the WCS 5 tool arsenal but can be confusing the first time around.

Turning Area Terraffectors into DEMs

Area and Linear Terraffectors aren't visible in OpenGL views and can quickly absorb your memory at render time. Permanently outputting them to DEMs solves both problems.

Of DEMs and Wizards

It all starts with digital elevation models (DEMs). Here you'll learn how to unzip SDTS data without corrupting it, using the Import Wizard to bring it into WCS, and the importance of importing all terrain data at the same time.

Parts 2-8 are no longer available online. They're now included in Getting to Know WCS5.

Articles

Wukoki AD 1150, Part 1, Keyframe 32.
Wukoki AD 1150, Part 2, Keyframe 33.

Recreating the northern Arizona landscape before and after pueblo construction with WCS6 and LightWave. Online supplements in my Resource section.

Rebuilding Kinsale: 1601, Part 1, 3DArtist#45.
Rebuilding Kinsale: 1601, Part 2, 3DArtist#46.

Rebuilding Kinsale, Ireland, with LightWave and WCS for a recreation of the Battle of Kinsale in 1601. VNS was released as the second magazine installment went to press and renders with the new software were posted as an online supplement.

The Ninth Hole, 3D Artist #43

There are a few tricks to blending vector bounded green, sand trap, and rough Ecosystems. Project files.

Beachcombing, 3D Artist #42

Adding sandy beaches, tidal zone rock textures, and a sailboat to a bay in the Gulf of California. Project files and more information on Beaches is also available.

Tips & Tricks for WCS5, 3D Artist #44
A little bit of everything.

Other Tutorials

Texture Editing by Adam Hauldren

WCS5 Area Terraffector Tutorial by Sam Bowling

Artificial Cartography Techniques in WCS and VNS by Chris Hanson, Adam Hauldren, and Hans van der Maarel. Inspired by Tom Patterson and Heinrich Berann.

Painterly WCS by Dwayne Jensen, 3D Artist #44

ZBCOMP for Max by John Swafford

WCS 4

Converting SDTS into USGS DEMs
How to create a flatland DEM
Importing GTOPO30 into WCS4
Spikes in WCS GTOPO30 Terrain


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