F r a c t a l . D e p t h . M a p s

Common settings for all Render Jobs

Fractal Depth Maps (FDMs) are generated for all enabled Render Jobs in one pass. All parameters used for FDM generation in the Terrain Parameter Editor apply to the entire project.

How does Maximum Fractal Depth value and texture affect FDMs?

The Maximum Fractal Depth value and texture modifies how the FDMs are used at render time and do not change the FDMs themselves. If a texture is used, black areas will render at FD 0 regardless of what the FDM says. White areas will render at the highest FD the FDMs allow or the Maximum Fractal Depth value, whichever is less.

Increasing speed of FDM generation

Close all OpenGL views. Default interval of 5 is a good starting point for most animations. Don't decrease it unless you have a good reason.

Interrupting generation of FDMs

ALWAYS save your project before generating FDMs. If all else fails you can abort by stopping the WCS process with the Task Manager (Windows).

Less application-abusive approach. Keep trying the stoplight. There are only certain times during FDM generation that the process is available to be aborted. Try holding down the Esc key - that should eventually break through to the Windows interrupt controller.

With many cameras

For each camera you plan to render, you'll need a Render Job/Render Option combo that is enabled before generating FDMs. If you aren't going to render a camera path, disable its Render Job to save FDM generation time.


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