Using a Cloud Component? Watch those keyframes... Some of the prebuilt Cloud Components have keyframed parameters. That means changes you make will not 'stick' unless you create a keyframe. This is not something you normally think about when creating still images. Cloud shadows not rendering Are the clouds close enough to
the terrain to see? Multilayered cumulus clouds Before volumetric clouds were added in WCS6, layers of 2D clouds were the trick to the voluminous cloud look. The secret is to use multiple layers of offset clouds and vary cloud height, texture center, shading and coverage. Adam Hauldren has an excellent Puffy Clouds tutorial describing his technique. |
|
|
![]() Copyright 1997-2003 R Scott Cherba All Rights Reserved |