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W C S / V N S . H i n t s
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An ever-growing collection of occasionally
enigmatic, often esoteric, but sometimes useful suggestions.
Provided without warranty or promise of salvation.
WCS references are
applicable to both WCS 6x and VNS 2x
When VNS is specified, the feature is only applicable to VNS
2
Search all
WCS / VNS resources
3D Objects
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What you need to know before using
them
Formats
City building, WCS and LightWave
Coordinate axis conventions
DXF caused crashes
DXF format
Randomization
Translators |
3D
Studio Max
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3D Studio VIZ compositing
Background Image, can't see in viewport until rendered (ZBCOMP
with Max 3 & 4)
DEM export as 3DS object
Draping a planimetric render
Exporting 3DS objects
RPF doesn't composite correctly in WCS
Scene export units |
Animation
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Codecs
Motion blur
Quick Sequence, don't hide the view |
ArcInfo
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E00
Shapefiles, multi-part shapes |
Area Terraffectors
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Freeze
Selective feature exaggeration |
AutoCAD
DXF Import for Terrain
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Import Considerations
Preparing AutoCAD file for WCS import |
Basalts
Block
Diagrams
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Terraffector method
Area Terraffector method
Related visualization software |
Beaches
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Are they rendering?
Beach basics
Beachcombing |
Cameras
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70mm film aspect
Eye level views
Making 2 cameras move at the same speed
Matching a camera view to a photo
Planimetric views: Why is terrain cut off?
Stereo Java applet for viewing stereo
Velocity Distribution |
Cartography
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Berann-style artificial curvature
Contour lines, rendering on terrain |
City
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Building a city, abridged |
Clipping
Plane
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Minimum rendering distance for objects |
Clouds
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Using a Cloud Component? Watch those
keyframes...
Cloud shadows not rendering
Multilayered cumulus clouds |
Color
Maps
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Image Object Library 'Load Fast'
and WRLs
Making Ground Effect show through an Ecosystem Matching color
Matching projections in WCS
Picking colors when placing Ecosystems with a Color Map
Realtime overlay
Transparency doesn't work in Color by Pixel mode
Using Ecosystem Matching like a Environment |
Compositing
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Shadows for 3D Objects rendered
in LW/Max
Z-buffer compositing and 3D volumetrics |
Coordinate
Systems
Crashes (also see Errors)
DEMs
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10-m USGS data
ArcASCII import
ASTER
Erosion tools
ETOPO5
ETOPO5 vs GTOPO30
GLOBE data
LIDAR data, Snoqualmie River Valley, WA
NED import
Raster image import, steps in resulting terrain
Resolution bumping
SDTS import limitations
Smoothing
SRTM
Spikes in un-Terraffected terrain
Striped, poor resolution DEM fixing
Vertical exaggeration |
DEM
Merger
Ecosystems
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Ecosystem feathering and overlap
Polygon edges showing along vector-bounded Ecosystem edges
Using an orthophoto to place foliage and tint ground |
Errors
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Memory Allocation Failure window:
Could not allocate X bytes of memory
Project crashes WCS
Project won't open
Render Module window: Error initializing Effects |
Farmland
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Crop circles
Irrigated farmland |
Foliage
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Accurate shadows
Distance Dissolve, Absolute Pixels vs Relative to Image Height
Growing trees
Halos around rendered foliage
Hedges
Image sources
References
Trees get darker toward light source
Trees 'pop out' of animation at frame edges |
Fractal
Depth Maps
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How does Maximum Fractal Depth value
and texture affect FDMs?
Increasing speed of FDM generation
Interrupting generation of FDMs
With many cameras |
GIS
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What's the default Coordinate System?
Thematic Maps to drive Diffuse Color
Translators
VNS-specific GIS topics |
Ground Effect
Glaciers
Hardware Key (Dongle)
Image Objects
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GeoTIFF
Image Manager and Color Control, Sequence, and Dissolve (VNS)
Image Viewers
Indexed color images
TFW
Transparency for Planar Image textures
Transparency for foliage and celestial bodies
WFL |
Island
Topology (donut polygons)
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High-res Edge doesn't work on inner
polygon |
Lakes
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Lake vector renders blocky |
LightWave
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Draping a planimetric render in
LW
File format for compositing in WCS
LW_ExtendedRLAExport Problems |
Macintosh
OpenGL
Panoramas
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How to make them
How to view them as QTVR movies |
Post
Processing
Rendering
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Animations longer than 99,999 Frames
Network rendering options
Network rendering with SuperConductor
Projected planimetric images
Render Speed
Segments
Tips for Reducing Memory Consumption |
Scenarios
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A good reason to have at least one |
Scene-at-a-Glance
Scene
Express
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3D Objects: How to make them look
good in SX
3D Object Textures: How they're generated
DEM Resolution: Increasing during export
Scene Export vs SX
Stereo viewing
VRML Vewers |
Search Queries
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Dynamic vs static linking |
Sky
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Can't see celestial objects and
stars
Sunbeams and shadow |
Shadows
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Minimizing shadow render time
Not rendering, possible reasons
Triangular shadow facets in terrain |
Snow
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Feathering and overlap
Snow on foliage |
Terraffectors
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Lower DEM resolution and higher
FD or higher DEM resolution and lower FD?
Road comes and goes, especially at intersections
Road edges 'saw-toothed'
Road intersections
Saving render time with FD texture
Spikes along road or near Tfx intersections
Tfx roads vs Tfx Freeze
Tfx roads always the best? |
Terrain
Gridder
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Combining data from 2 grid events
Error: Ratio of width to height too great
Gridding in WCS 6
Import Wizard, Grid Now or Later?
LastAutoGrid
Removing Control Points
Number of Tiles and Outlying Point Search Region
What are Gradients?
What is NULL? |
Textures
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Align to Vector
HSV Merge element
Remap function
Texture not rendering on vector-bounded Ecosystem |
Units
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International Foot vs US Survey
Foot |
Utilities
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INVERSE/FORWARD/INVERS3D/FORWRD3D
Computation Utilities |
Vectors
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Create vector
Digitizing in OpenGL? Preview render is better
Digitizing in preview render and seeing in OpenGL
DLG import, ASCII vs SDTS
Not rendering as solid lines
Scrolling an OpenGL view while digitizing
Terrain disappears in overhead view after vector created |
Water
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Waterfalls
Waves, general suggestions
Waves, animation notes |
WCS
vs VNS
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